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Pack. Fly. Arrive. Your next adventure starts here.
From the bright lights of New York to the tropical scenery of Bali, Voyage brings a world of destinations to your next game.
Choose your itinerary, gather the Essentials you need and prepare for take-off. But every journey involves decisions. Should you save a useful card for your next destination, spend it to get moving now, or take a chance on Standby Flight?
Created for one or two players, Voyage combines travel-themed adventure, light strategy and a little luck in a compact card game for kids, teenagers and adults.
Pack smart before you fly
Every destination needs two Essentials before you can begin flying. You might need a Passport and Charger for a city break, or Sunscreen and a Camera for a tropical escape.
Missing the right item? Use two Essential cards as a Backup Pack to fill one requirement. It helps you get ready sooner—but you may be spending something you will need later.
Choose certainty or take a Standby Flight
Play a Flight card from your hand for dependable progress, or try Standby Flight when your trip is fully packed and free of Problems.
Discard one hand card as your fare, then reveal up to three cards from the Cabin deck. After each non-Event reveal, decide whether to stop or risk another. A Flight could move you closer to arrival; an unexpected Event could interrupt your plans.
Will you take the reliable route or risk one more reveal?
A little help. A little travel mischief.
Helpful Perks - including Cabin Crew Assist, Priority Boarding, Lounge Access and Upgrade - can help you recover, improve your hand or move your journey forward.
Events bring the unexpected: Delay, Gate Change, Lost Luggage, Turbulence, Seat Swap and Spilled Drink. Time your cards carefully, adapt your plans and keep an eye on the other traveller’s progress.
Every arrival counts
Complete a destination to earn three points. Match both Essentials individually, reach the exact printed Flight total and arrive without an attached Problem to earn a Perfect Trip bonus.
In two-player mode, completing an itinerary triggers the final round. Both travellers receive the same number of turns, and the highest completed-trip score wins—so finishing first does not always mean winning.
Travel together or enjoy a solo adventure
Choose a Quick game with two destinations each, or an Extended game with three.
Playing alone? Complete three destinations against a shrinking draw pile. Choose Relaxed, Standard or Challenge, manage your cards and make the most of Final Approach: your one extra turn after the draw pile runs out.
Made for adventures beyond the screen
Bring Voyage along for holidays, airport waits, train journeys or a game at home. Its compact format keeps the adventure in the cards, with no board, dice, counters or required phone.
A thoughtful gift for young explorers, travel-loving teenagers and families who enjoy a little friendly competition.
One small box. Thirty destinations. Where will your next journey take you?
What’s included?
86 cards in total: 30 illustrated Destination cards, 54 Cabin cards and two Reference cards, plus a rulebook. The Cabin deck contains 18 Flight cards, 24 Essentials, six Perks and six Events.
Product details
| Feature | Details |
|---|---|
| Players | 1–2 |
| Recommended age | 7+ |
| Playing time | Approximately 10–20 minutes for a Quick game; 20–30 minutes for Extended play |
| Game modes | Two-player Quick, two-player Extended and Solo Journey |
| Solo difficulty | Relaxed, Standard and Challenge |
| Themes | Travel, destinations, adventure, planning and calculated risk |
| Format | Physical card game in a compact box |
| Brand | Quesbo |
| Publisher | Questbound Studios Ltd, UK |
Voyage is a trademark of Questbound Studios Ltd, UK. All rights reserved.