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Secret orders. Clever manoeuvres. Six rounds to outthink your rival.
Take command in ORDERS!, a Napoleonic strategy card game where planning ahead—and knowing when to change your plans—can turn the battle in your favour.
Lead your infantry, cavalry and artillery across the Village, Ridge and Bridge. Plan secret orders one round ahead, manoeuvre your troops into position and reveal your tactics alongside your opponent. Will you launch a cavalry charge, form a defensive square or flank your rival?
Keep a troop hidden in reserve until the moment feels right. Or spend your once-per-game Courier to switch your pending orders and surprise your opponent. With the final two objectives worth double points, a well-timed move could change everything.
What makes ORDERS! exciting?
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Plan ahead: choose tomorrow’s order while fighting today’s battle.
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Read your rival: simultaneous reveals keep intentions hidden.
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Make every troop count: terrain, positioning and support affect your strength.
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Choose your moment: commit your hidden reserve once per game.
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Play together: compete head-to-head or form two teams of two, swapping command roles each round.
Colourful historical illustrations and a compact tuck box make ORDERS! an inviting addition to family game nights. An optional teaching mode helps new commanders learn the essentials.
Game details
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Ages: 10+
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Players: 2, or 4 in two teams
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Playing time: approximately 20–30 minutes; allow longer for first games
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Contents: 50 cards, including 4 reference cards, plus an eight-page rules leaflet
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Made in the UK
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Published by Questbound Studios Ltd under the Quesbo brand
Your orders are secret. Your next move could decide the campaign.