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Nova notices the physical evidence that official maps and reports appear to overlook: missing avalanche barriers, strange cracks, shifting ground, warm water flowing through frozen terrain and evacuation routes that may no longer be safe.\u003c\/p\u003e\n\u003cp\u003eYet Asteria—the enormous renewable-energy project being built inside the mountain—insists that its certified monitoring systems show no serious danger.\u003c\/p\u003e\n\u003cp\u003eAs warm rain saturates the snowpack and the warning signs become harder to dismiss, Nova and Rook uncover evidence that could threaten far more than the construction project. Asteria provides jobs, apprenticeships and hope for Valmara’s future. Speaking out could create panic, damage the town and destroy livelihoods. Waiting for perfect proof could cost lives.\u003c\/p\u003e\n\u003cp\u003eTo protect Valmara, Nova and Rook must combine two very different ways of understanding the world. Nova reads landscapes, routes and human behaviour. 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Real scientific ideas are woven naturally into the action, creating an intelligent and exciting story rather than a textbook lesson.\u003c\/p\u003e\n\u003cp\u003ePerfect for curious readers who enjoy:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003eHigh-stakes survival adventures\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eClever mysteries and hidden evidence\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eScience, engineering and technology\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eMountains, extreme weather and exploration\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eStrong friendships tested by difficult choices\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003eStories in which young people must think as boldly as they act\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe book also includes \u003cstrong\u003eeight detailed black-and-white maps, diagrams and technical illustrations\u003c\/strong\u003e that bring the landscape, monitoring systems and evacuation routes of Valmara to life.\u003c\/p\u003e\n\u003ch2\u003eProduct details\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eAuthor:\u003c\/strong\u003e Eric Henry\u003cbr\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e Questbound Studios Limited\u003cbr\u003e\u003cstrong\u003eBrand:\u003c\/strong\u003e Quesbo\u003cbr\u003e\u003cstrong\u003eReading age:\u003c\/strong\u003e 12–16 years\u003cbr\u003e\u003cstrong\u003eGenre:\u003c\/strong\u003e Teen adventure, survival thriller, science mystery and environmental fiction\u003cbr\u003e\u003cstrong\u003eLength:\u003c\/strong\u003e 391 pages\u003cbr\u003e\u003cstrong\u003eISBN:\u003c\/strong\u003e 978-1-0668783-0-7\u003cbr\u003e\u003cstrong\u003eLanguage:\u003c\/strong\u003e English\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA thrilling adventure of courage, friendship, science and survival—where the most dangerous mistake may be waiting for certainty.\u003c\/em\u003e\u003c\/p\u003e","brand":"Quesbo","offers":[{"title":"Default Title","offer_id":53424896180560,"sku":null,"price":12.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/7452\/7568\/files\/nova-and-rook-book-adventure-vol-1-the-avalanche-equation-paperback-reading-age-12-16-8591352.png?v=1791921073"},{"product_id":"nova-and-rook-the-reputation-game-paperback-fiction-novel-reading-age-12-16","title":"Nova and Rook (Vol 2): The Reputation Game, (Paperback, Fiction Novel, Reading Age 12-16)","description":"\u003ch1\u003eNova \u0026amp; Rook (vol 2): The Reputation Game\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\n\u003c\/h1\u003e\n\u003ch3\u003eA Ground Truth Adventure\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eWhat if one number could decide your reputation, your opportunities—and whether anyone believes your warning?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eSeven months after the events in Valmara, Nova Vale and Rook Mercer arrive on the storm-battered coast of Morrow Island for a new Frontier Lab assignment at Tideglass Research Station.\u003c\/p\u003e\n\u003cp\u003eWaiting for them is \u003cstrong\u003eUPGRADE\u003c\/strong\u003e: an ambitious digital platform that rewards learning, creativity, volunteering, teamwork and community action. Every completed task earns points. Every contribution affects a public profile. High scores unlock leadership roles, specialist workshops and the chance to compete for a life-changing fellowship.\u003c\/p\u003e\n\u003cp\u003eNova’s score rockets towards the top almost immediately. Rook is less impressed. The system has judged both of them before they have even stepped off the ferry—and it seems to know far more about their past than either of them agreed to share.\u003c\/p\u003e\n\u003cp\u003eAt first, the challenges are exciting. Students race between coastal beacons, investigate damaged routes, verify safety reports and earn rewards for helping the island. But beneath the colourful badges and leaderboards, Nova and Rook begin to find troubling questions.\u003c\/p\u003e\n\u003cp\u003eWhy does an accurate warning from a low-scoring student receive less attention than an outdated report from someone popular? Why are private disagreements being turned into public competitions? Why does the app send urgent opportunities at the exact moment a user is most afraid of losing their position?\u003c\/p\u003e\n\u003cp\u003eAnd why does UPGRADE appear to understand not only what people have done—but how to pressure them into doing more?\u003c\/p\u003e\n\u003cp\u003eThe deeper Nova and Rook investigate, the more personal the game becomes. The platform begins using their different personalities against them: Nova’s determination to expose hidden truths, Rook’s need for technical accuracy and the unresolved tension left between them after Valmara.\u003c\/p\u003e\n\u003cp\u003eTheir friendship starts to fracture as every correction, disagreement and mistake becomes public evidence. The app awards points for conflict, turns incomplete stories into permanent labels and begins deciding which students deserve to be heard.\u003c\/p\u003e\n\u003cp\u003eThen Storm Orla accelerates towards Morrow Island.\u003c\/p\u003e\n\u003cp\u003eAs rising water threatens the tidal causeway and the huge \u003cstrong\u003eIsland Unlocked\u003c\/strong\u003e challenge prepares to send teams across the island, the line between game, reputation and real-world safety begins to disappear. A warning ignored because of the person who submitted it could put lives at risk. A challenge designed to increase engagement could send a child towards danger. And a system built to recognise overlooked young people may have become something capable of controlling them.\u003c\/p\u003e\n\u003cp\u003eNova and Rook must uncover the game beneath the game before the storm reaches the island—and before reputation becomes more powerful than the truth.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Reputation Game\u003c\/strong\u003e is an intelligent, fast-moving adventure for readers aged \u003cstrong\u003e12–16\u003c\/strong\u003e, combining mystery, survival, technology and friendship with urgent questions about algorithms, online identity, digital pressure, consent and fairness.\u003c\/p\u003e\n\u003cp\u003eFilled with coastal danger, clever investigations, sharp humour and detailed black-and-white maps and system diagrams, this is a modern teen adventure that asks an increasingly important question:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhen a system gives everyone a score, who gets to decide what a person is worth?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Reputation Game\u003c\/em\u003e is \u003cstrong\u003eBook Two\u003c\/strong\u003e in the \u003cem\u003eNova \u0026amp; Rook: Ground Truth Adventure\u003c\/em\u003e series and follows \u003cem\u003eThe Avalanche Equation\u003c\/em\u003e. \u003cspan class=\"contents\"\u003e\u003c\/span\u003e\u003cspan class=\"contents\"\u003e\u003c\/span\u003e\u003cspan class=\"contents\"\u003e\u003c\/span\u003e\u003cspan class=\"contents\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAuthor:\u003c\/strong\u003e Eric Henry\u003cbr\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e Questbound Studios Limited\u003cbr\u003e\u003cstrong\u003eISBN:\u003c\/strong\u003e 978-1-0668783-2-1\u003cbr\u003e\u003cstrong\u003eLength:\u003c\/strong\u003e 392 pages\u003cbr\u003e\u003cstrong\u003eRecommended reading age:\u003c\/strong\u003e 12–16 years\u003c\/p\u003e","brand":"Quesbo","offers":[{"title":"Default Title","offer_id":53428568228176,"sku":null,"price":12.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/7452\/7568\/files\/nova-and-rook-vol-2-the-reputation-game-paperback-fiction-novel-reading-age-12-16-6713463.png?v=1791921017"},{"product_id":"nova-and-rook-the-human-key","title":"Nova and Rook (Vol 5) The World Below (Paperback) | Reading Age 12-16","description":"\u003ch1 class=\"PDq2pG_selectionAnchorContainer\"\u003eNova \u0026amp; Rook: The World Below\u003c\/h1\u003e\n\u003ch2\u003eA Ground Truth Adventure\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eBeneath the Sahara lies a city no map admits exists.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFollowing an impossible signal discovered at the end of \u003cem\u003eThe Ghost Element\u003c\/em\u003e, Nova Vale and Rook Mercer join a carefully controlled expedition into the Azel Basin.\u003c\/p\u003e\n\u003cp\u003eThe mission is supposed to investigate underground water and unidentified archaeological structures.\u003c\/p\u003e\n\u003cp\u003eThen the desert begins to breathe.\u003c\/p\u003e\n\u003cp\u003eA sealed passage opens beneath the dunes. Warm air rises from below. Lights move inside the darkness. And a human voice speaks from beneath the sand.\u003c\/p\u003e\n\u003cp\u003eFar below the surface lies \u003cstrong\u003eAsha\u003c\/strong\u003e—a vast, living city containing farms, reservoirs, railways, forests and an artificial sky controlled by an ancient system called Lumen. Generations of people have lived there believing that their protected world contains everything humanity needs.\u003c\/p\u003e\n\u003cp\u003eAsha’s citizens move through carefully defined Life Circles. At sixty, each person undergoes \u003cstrong\u003ethe Passage\u003c\/strong\u003e, leaving their family to serve in a distant settlement from which no one returns. Dangerous technical and historical knowledge is held inside the \u003cstrong\u003eWhole Memory\u003c\/strong\u003e, accessible only to senior Stewards who decide what each generation is allowed to know.\u003c\/p\u003e\n\u003cp\u003eNova immediately questions the city’s maps, boundaries and missing histories.\u003c\/p\u003e\n\u003cp\u003eRook discovers that the systems maintaining its air, water and artificial daylight are beginning to fail.\u003c\/p\u003e\n\u003cp\u003eAs reservoirs fall and the false sky cracks open, the people of Asha learn that the surface is real. At the same time, Nova and Rook uncover evidence of another hidden city, separated generations and a network of ancient continuity chambers extending far beyond the Sahara.\u003c\/p\u003e\n\u003cp\u003eContact with the surface brings new dangers. Governments claim territory. Archaeologists demand access. Technology companies calculate the value of Asha’s systems. News spreads before the people below have decided whether they want to become a global discovery.\u003c\/p\u003e\n\u003cp\u003eThen Asha’s preservation system activates its final defence: erase unstable knowledge, restore the old history and close every horizon before the truth can escape.\u003c\/p\u003e\n\u003cp\u003eNova and Rook must help two divided cities reconnect, repair an underground climate system and stop centuries of memory from being deleted—without replacing one form of control with another.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eShould dangerous knowledge be destroyed, hidden or shared?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAnd who has the right to decide what an entire civilisation is allowed to remember?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe World Below\u003c\/em\u003e is the spectacular fifth and final novel in the \u003cem\u003eNova \u0026amp; Rook: Ground Truth Adventures\u003c\/em\u003e series. 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The town of Narin has been promised jobs, roads and investment, yet the people carrying the environmental risk have the least control over the data.\u003c\/p\u003e\n\u003cp\u003eRook discovers something even more unsettling. The Ghost Element is not simply ore waiting to be mined. The working fragments may have been cut from a much larger engineered structure hidden beneath the mountains—an ancient system whose purpose nobody fully understands.\u003c\/p\u003e\n\u003cp\u003eWhen material disappears, unauthorised tests begin and the Wraith aircraft becomes dangerously difficult to track, Nova and Rook are pulled into a race involving sabotage, strategic secrecy, failing water systems and a technology that can vanish from the very instruments meant to keep it safe.\u003c\/p\u003e\n\u003cp\u003eTo prevent catastrophe, they must decide what knowledge should be published, what must remain restricted and who has the authority to make that choice.\u003c\/p\u003e\n\u003cp\u003eBecause the real question is not whether humanity can build the next generation of stealth technology.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIt is whether anyone should.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Ghost Element\u003c\/em\u003e is a high-stakes science adventure for readers aged \u003cstrong\u003e12–16\u003c\/strong\u003e, blending geology, materials science, archaeology, aerospace technology, environmental risk and international suspense.\u003c\/p\u003e\n\u003cp\u003ePerfect for readers who enjoy futuristic aircraft, secret research programmes, ancient technology, mountain expeditions and morally complex mysteries where every side possesses part of the truth.\u003c\/p\u003e\n\u003cp\u003eThe novel establishes that the “Ghost Element” is a multi-material structure rather than a single atom, while the Wraith programme attempts to use working fragments from a larger buried system it does not fully understand.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAuthor:\u003c\/strong\u003e Eric Henry\u003cbr\u003e\u003cstrong\u003eSeries:\u003c\/strong\u003e \u003cem\u003eNova \u0026amp; Rook: Ground Truth Adventures\u003c\/em\u003e — Book Four\u003cbr\u003e\u003cstrong\u003eRecommended reading age:\u003c\/strong\u003e 12–16 years\u003cbr\u003e\u003cstrong\u003eLength:\u003c\/strong\u003e 380 pages\u003cbr\u003e\u003cstrong\u003eISBN:\u003c\/strong\u003e 978-1-0668783-8-3\u003cbr\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e Questbound Studios Limited\u003cbr\u003e\u003cstrong\u003eInterior:\u003c\/strong\u003e Illustrated novel with black-and-white maps, scientific diagrams and technical plates.\u003c\/p\u003e","brand":"Quesbo","offers":[{"title":"Default Title","offer_id":53429712585040,"sku":null,"price":12.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/7452\/7568\/files\/nova-and-rook-vol-4-the-ghost-element-nova-and-rook-teen-adventure-fiction-book-paperback-reading-age-12-16-3790870.png?v=1791921012"},{"product_id":"nova-and-rook-vol-3-the-human-key-paperback-reading-age-12-16","title":"Nova and Rook (Vol 3) The Human Key (Paperback) Reading Age 12-16","description":"\u003ch1 class=\"PDq2pG_selectionAnchorContainer\"\u003eNova \u0026amp; Rook: The Human Key\u003c\/h1\u003e\n\u003ch3\u003eA Ground Truth Adventure\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThe cure may exist. 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Rook follows the scientific trail through contradictory DNA matches, medical data, flawed assumptions and a treatment model that may be promising—but is far from a magical antidote.\u003c\/p\u003e\n\u003cp\u003eAs the pandemic spreads, the pressure to act becomes overwhelming. Families are identified online. False genetic tests appear. A teenager with an ill sister faces an impossible choice. Governments, laboratories and commercial interests all claim that urgency gives them the right to open one more record.\u003c\/p\u003e\n\u003cp\u003eNova and Rook must uncover what K-17 really means while confronting a far harder question:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHow much of one person’s genetic story can humanity claim in order to save another?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Human Key\u003c\/em\u003e is an intelligent, fast-moving adventure combining genealogy, medicine, history, technology and mystery. 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It will appeal to children and teens who enjoy adventure books for children, modern detective-style investigations and thought-provoking stories about data, privacy and evidence.\u003c\/p\u003e\n\u003cp\u003eFans of titles like \u003cem\u003eStormbreaker\u003c\/em\u003e, \u003cem\u003eThe Maze Runner\u003c\/em\u003e, \u003cem\u003eThe Time Travellers\u003c\/em\u003e, \u003cem\u003eThe Lost Diary\u003c\/em\u003e and \u003cem\u003eWhich Way To\u003c\/em\u003e may enjoy the blend of clue-solving, danger and teamwork in \u003cem\u003eThe Human Key\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAuthor:\u003c\/strong\u003e Eric Henry\u003cbr\u003e\u003cstrong\u003eSeries:\u003c\/strong\u003e \u003cem\u003eNova \u0026amp; Rook: Ground Truth Adventures\u003c\/em\u003e — Book Three\u003cbr\u003e\u003cstrong\u003eRecommended reading age:\u003c\/strong\u003e 12–16 years\u003cbr\u003e\u003cstrong\u003eLength:\u003c\/strong\u003e 383 pages\u003cbr\u003e\u003cstrong\u003eISBN:\u003c\/strong\u003e 9781066878338\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e Questbound Studios Limited\u003cbr\u003e\u003cstrong\u003eInterior:\u003c\/strong\u003e Illustrated novel with black-and-white maps and technical diagrams.\u003c\/p\u003e\n\u003ch2\u003eFAQ\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIs The Human Key suitable for ages 12–16?\u003c\/strong\u003e\u003cbr\u003eThe novel is recommended for readers aged 12–16 and is written for teen readers who enjoy science-led adventure and mystery.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat kind of story is Nova and Rook: The Human Key?\u003c\/strong\u003e\u003cbr\u003eIt is a teen adventure fiction book with mystery, science fiction, genealogy, medical ethics and international investigation themes.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIs this book part of a series?\u003c\/strong\u003e\u003cbr\u003eYes. It is Book Three in the \u003cem\u003eNova \u0026amp; Rook: Ground Truth Adventures\u003c\/em\u003e series.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDoes the paperback include illustrations?\u003c\/strong\u003e\u003cbr\u003eYes. The interior is an illustrated novel with black-and-white maps and technical diagrams.\u003c\/p\u003e","brand":"Quesbo","offers":[{"title":"Default Title","offer_id":53430556131664,"sku":null,"price":12.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/7452\/7568\/files\/nova-and-rook-vol-3-the-human-key-paperback-reading-age-12-16-7502598.png?v=1791921016"},{"product_id":"my-first-year-in-france-learn-french-in-the-day-to-fay-life-paperback","title":"Learn Daily Life French Easily with My First Year in France: FranceQuest 365 – A 365-Day Real-Life French Adventure (Paperback)","description":"\u003ch1 class=\"PDq2pG_selectionAnchorContainer\"\u003eTurn French practice into an unforgettable year-long adventure.\u003c\/h1\u003e\n\u003cp\u003e\u003cstrong\u003eMy First Year in France: FranceQuest 365\u003c\/strong\u003e is a richly illustrated 442-page learning journey for ages 8–18, with one practical French mission for every day of the year. Learners speak, listen, read, decode, solve and create as they explore the fictional French town of Belle-Rive and build the confidence to use French in meaningful everyday situations.\u003c\/p\u003e\n\u003ch2\u003eLearn daily life French easily through a full year of real-life missions.\u003c\/h2\u003e\n\u003ch3 class=\"PDq2pG_selectionAnchorContainer\"\u003e365 days. One adventure. A whole year of practical French.\u003c\/h3\u003e\n\u003cp\u003eWelcome to \u003cstrong\u003eBelle-Rive\u003c\/strong\u003e, a lively fictional town in France.\u003c\/p\u003e\n\u003cp\u003eOn 1 January, the learner arrives at the station and hears a first:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e“Bonjour ! Ça va ?”\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThat small exchange begins a complete year of French discovery. Day by day, the learner grows from a nervous newcomer into someone able to welcome, guide and help the next person arriving in Belle-Rive.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMy First Year in France: FranceQuest 365\u003c\/strong\u003e is not a conventional vocabulary or grammar workbook. Every day presents a purposeful, real-life mission that encourages learners to use French to achieve something practical and to learn daily life French easily.\u003c\/p\u003e\n\u003cp\u003eLearners will practise how to:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003egreet people and introduce themselves;\u003c\/li\u003e\n\u003cli\u003eask questions and keep a conversation moving;\u003c\/li\u003e\n\u003cli\u003eunderstand useful French sounds and pronunciation patterns;\u003c\/li\u003e\n\u003cli\u003eread signs, maps, menus, messages, tickets and timetables;\u003c\/li\u003e\n\u003cli\u003eorder food, shop within a budget and check information;\u003c\/li\u003e\n\u003cli\u003emake plans, travel, ask for directions and handle changes;\u003c\/li\u003e\n\u003cli\u003erepair misunderstandings and ask someone to repeat;\u003c\/li\u003e\n\u003cli\u003edescribe experiences, give opinions and solve everyday problems;\u003c\/li\u003e\n\u003cli\u003ewelcome and guide another learner in French.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eThree flexible challenge routes\u003c\/h3\u003e\n\u003cp\u003eEvery daily mission offers three ways to participate:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSTART – approximately 10 minutes\u003c\/strong\u003e\u003cbr\u003eUse clear support to point, choose, repeat, complete a short response or act out an exchange.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSTRETCH – approximately 15 minutes\u003c\/strong\u003e\u003cbr\u003eChange a detail, add a reason, ask a follow-up question or connect several sentences.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOWN IT – approximately 20 minutes\u003c\/strong\u003e\u003cbr\u003eRespond with less support, explain information, handle a surprise or create a longer spoken or written message.\u003c\/p\u003e\n\u003cp\u003eLearners can change routes whenever they need to. The same book can therefore support a younger beginner, an older independent learner or family members learning together.\u003c\/p\u003e\n\u003ch3\u003eSeven varied learning experiences\u003c\/h3\u003e\n\u003cp\u003eThe FranceQuest 365 learning cycle keeps each week varied and purposeful:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLive the Scene\u003c\/strong\u003e introduces a realistic situation and communication goal.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSound Lab\u003c\/strong\u003e develops listening, rhythm and pronunciation.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBuild It\u003c\/strong\u003e helps learners construct reusable French phrases.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDecode It\u003c\/strong\u003e uses practical materials such as signs, maps, forms, menus, messages and tickets.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSay It\u003c\/strong\u003e develops natural responses and conversation skills.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSolve It\u003c\/strong\u003e turns French into a tool for resolving practical problems.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEcho \u0026amp; Evidence\u003c\/strong\u003e revisits earlier learning and helps the learner recognise what they can now do.\u003c\/p\u003e\n\u003cp\u003eAt the end of each month, a larger \u003cstrong\u003eFrance Passport mission\u003c\/strong\u003e combines earlier skills into one connected challenge.\u003c\/p\u003e\n\u003ch3\u003eDesigned for ages 8–18\u003c\/h3\u003e\n\u003cp\u003eYounger learners can speak, point, draw, role-play or work alongside a trusted adult. Older learners can extend the same situations through longer speaking, writing, explanation and mediation.\u003c\/p\u003e\n\u003cp\u003eThis flexible structure makes the book suitable for:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eindependent learners;\u003c\/li\u003e\n\u003cli\u003ehome education and homeschooling;\u003c\/li\u003e\n\u003cli\u003efamily language learning;\u003c\/li\u003e\n\u003cli\u003etutoring and small-group practice;\u003c\/li\u003e\n\u003cli\u003evisual and practical learners;\u003c\/li\u003e\n\u003cli\u003echildren and teenagers preparing to visit France;\u003c\/li\u003e\n\u003cli\u003eanyone who finds traditional language exercises difficult to connect with real life.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eA richly illustrated journey through France\u003c\/h3\u003e\n\u003cp\u003eEach mission combines practical French with colourful illustrated scenes, learner response spaces, challenges and retrieval activities. The fictional setting gives learners a safe place to experiment, make mistakes, ask for help and try again.\u003c\/p\u003e\n\u003cp\u003eThe printed book is designed to work independently, allowing learners to progress with the book, a pencil and opportunities to speak aloud.\u003c\/p\u003e\n\u003ch3\u003eProduct details\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eTitle:\u003c\/strong\u003e My First Year in France\u003cbr\u003e\u003cstrong\u003eSeries:\u003c\/strong\u003e FranceQuest 365\u003cbr\u003e\u003cstrong\u003eBrand:\u003c\/strong\u003e Quesbo®\u003cbr\u003e\u003cstrong\u003eRecommended ages:\u003c\/strong\u003e 8–18\u003cbr\u003e\u003cstrong\u003eLength:\u003c\/strong\u003e 442 pages\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e Physical illustrated learning book and workbook + Link to audio\u003cbr\u003e\u003cstrong\u003eLanguage:\u003c\/strong\u003e English guidance with French language activities\u003cbr\u003e\u003cstrong\u003eEdition:\u003c\/strong\u003e First edition, 2026\u003cbr\u003e\u003cstrong\u003eISBN:\u003c\/strong\u003e 978-1-0669226-6-6\u003cbr\u003e\u003cstrong\u003eDesigned and illustrated by:\u003c\/strong\u003e Questbound Studios Ltd\u003cbr\u003e\u003cstrong\u003eLearning approach:\u003c\/strong\u003e One practical French mission per day\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSpeak. 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By completing missions and discovering twelve hidden key letters, young Questkeepers can solve the calendar’s final ChronoKey mystery.\u003c\/p\u003e\n\u003cp\u003eWHY CHILDREN WILL LOVE IT\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA colourful new Quest World every month\u003c\/li\u003e\n\u003cli\u003e365 different bite-sized missions\u003c\/li\u003e\n\u003cli\u003eFour mission categories: Learn, Play, Create and Explore\u003c\/li\u003e\n\u003cli\u003eGolden Key Days on the 7th, 14th, 21st and 28th of every month\u003c\/li\u003e\n\u003cli\u003eTwelve Monthly Boss Quests\u003c\/li\u003e\n\u003cli\u003eA year-long twelve-letter ChronoKey mystery\u003c\/li\u003e\n\u003cli\u003eQuesbie accompanying children throughout the adventure\u003c\/li\u003e\n\u003cli\u003eA final Timekeeper’s Gate challenge\u003c\/li\u003e\n\u003cli\u003eAn Official Questkeeper Certificate to complete and keep\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eMORE THAN AN ORDINARY CALENDAR\u003c\/p\u003e\n\u003cp\u003eAlongside the daily adventures, every monthly calendar includes practical space for appointments, plans and notes. 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Children can choose the quests that interest them, miss days without losing their progress and rejoin the adventure whenever they are ready.\u003c\/p\u003e\n\u003ch2\u003ePRODUCT DETAILS\u003c\/h2\u003e\n\u003cp\u003e• Year: January–December 2027\u003cbr\u003e• Recommended age: 7–12 years\u003cbr\u003e• Format: illustrated wall calendar\u003cbr\u003e• Closed size: approximately A4 landscape\u003cbr\u003e• Open display size: approximately A3 portrait\u003cbr\u003e• Twelve illustrated monthly Quest Worlds\u003cbr\u003e• Twelve monthly planning grids\u003cbr\u003e• Space for appointments and notes\u003cbr\u003e• England and Wales bank holidays included\u003cbr\u003e• Full-colour Quesbo artwork throughout\u003cbr\u003e• Final challenge and completion certificate included\u003c\/p\u003e\n\u003cp\u003ePerfect for bedrooms, playrooms, kitchens, classrooms, home-learning spaces and family activity areas. It also makes a distinctive Christmas, birthday or New Year gift for curious and creative children.\u003c\/p\u003e\n\u003cp\u003eLEARN • PLAY • CREATE • EXPLORE\u003c\/p\u003e\n\u003cp\u003eAccessories and decorative items shown in product photographs are not included. Colours may vary slightly depending on screen and print settings.\u003c\/p\u003e\n\u003cp\u003eQuesbo® is a registered trade mark of Questbound Studios Limited in the United Kingdom.\u003c\/p\u003e","brand":"Quesbo","offers":[{"title":"Default Title","offer_id":53431139172688,"sku":null,"price":14.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/7452\/7568\/files\/quesbie-2027-calendar-the-quesbo-365-day-quest-calendar-9006100.png?v=1791921070"},{"product_id":"the-girl-who-wouldnt-stay-in-the-wings-paperback-reading-age-10-16","title":"The Girl Who Wouldn't Stay in the Wings: A Come of Age Book (Paperback) | Reading Age 10-16","description":"\u003ch1\u003e\u003cstrong\u003eA dream can open doors. But what happens when everyone wants a piece of what lies behind them?\u003c\/strong\u003e\u003c\/h1\u003e\n\u003ch4\u003e\n\u003cspan role=\"text\"\u003e\u003cstrong\u003eBook details: Paperback adventure novel • Author Eric Henry • Illustrations by Questbound Studios Ltd • Published by Questbound Studios Ltd, UK • First Edition • First printed in the UK in 2026 • ISBN 978-1-0669226-7-3• Number of Pages 312 • Recommended Reading Age 10-16. \u003c\/strong\u003e\u003c\/span\u003e\u003cspan role=\"text\"\u003e\u003cstrong\u003eLanguage: British English. \u003c\/strong\u003e\u003c\/span\u003eFinished book size: \u003cstrong\u003e132 × 197 mm\u003c\/strong\u003e.\u003c\/h4\u003e\n\u003cp\u003e\u003cstrong\u003eThemes:\u003c\/strong\u003e \u003cmeta charset=\"UTF-8\"\u003e\u003cspan\u003eAmbition • Courage • Coming of Age • Friendship • Rivalry • Betrayal • Chasing Your Dreams • Finding Your Voice • Fame \u0026amp; Social Media • Family • Self-Worth • Resilience • Theatre \u0026amp; Performing Arts • The Price of Success • Staying True to Yourself\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan role=\"text\"\u003e\u003cstrong\u003eAbout the book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003eMara Bell has always dreamed of becoming an actor.\u003c\/p\u003e\n\u003cp\u003eMost nights, however, her biggest audience is the empty rows of the old Orion cinema, where she practises speeches after closing and imagines a future far beyond the life she knows.\u003c\/p\u003e\n\u003cp\u003eThen everything changes.\u003c\/p\u003e\n\u003cp\u003eAn unexpected school performance puts Mara centre stage and a video of her acting begins attracting attention. Suddenly, the girl who was happiest performing to empty seats is thrown into auditions, professional training, rivalry and the relentless pressure to prove that her breakthrough was more than luck.\u003c\/p\u003e\n\u003cp\u003eHer journey takes her from Coventry to London, from youth theatre workshops to the glittering world of the West End. But the closer Mara gets to the dream she has always wanted, the harder it becomes to tell opportunity from exploitation.\u003c\/p\u003e\n\u003cp\u003eFriendships begin to fracture. Rivalries turn personal. Private moments become public entertainment. Adults with influence promise to open doors while quietly deciding what parts of Mara's life are useful, marketable or disposable.\u003c\/p\u003e\n\u003cp\u003eAnd beside her is Sienna Vale — polished, experienced and seemingly everything Mara is not. Competitor, rival and eventually something far more complicated.\u003c\/p\u003e\n\u003cp\u003eWhen success finally places Mara beneath the brightest lights of her life, she must decide whether becoming visible is worth losing the people, values and voice that made her want to perform in the first place.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Girl Who Wouldn’t Stay in the Wings\u003c\/strong\u003e is an emotionally charged \u003cem\u003ecome of age book\u003c\/em\u003e about ambition, friendship, family, rivalry, social media, performance and the dangerous distance between being seen and being known.\u003c\/p\u003e\n\u003cp\u003ePerfect for readers who enjoy character-driven contemporary fiction, theatre and performing-arts stories, emotionally complex friendships, ambitious young protagonists and stories about chasing extraordinary dreams without losing yourself along the way.\u003c\/p\u003e\n\u003ch2\u003eFAQ\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eWhat age group is this book suitable for?\u003c\/strong\u003e\u003cbr\u003eIt is written for readers aged 10-16.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat kind of story is it?\u003c\/strong\u003e\u003cbr\u003eIt is a contemporary coming of age novel focused on acting, ambition, friendship and the pressures of the entertainment industry.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhere is the story set?\u003c\/strong\u003e\u003cbr\u003eMara’s journey moves from Coventry to London and into the world of West End theatre.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIs this book suitable for readers who enjoy theatre stories?\u003c\/strong\u003e\u003cbr\u003eYes, it is ideal for readers who enjoy acting, youth theatre and West End-inspired fiction.\u003c\/p\u003e","brand":"Quesbo","offers":[{"title":"Default Title","offer_id":53441613332816,"sku":"9781066922673","price":14.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/7452\/7568\/files\/the-girl-who-wouldnt-stay-in-the-wings-a-come-of-age-book-paperback-reading-age-10-16-4891360.png?v=1791921011"},{"product_id":"the-last-true-signal-paperback-novel-reading-age-10-15","title":"The Last True Signal Fiction Novel (Paperback; Reading Age 10-15)","description":"\u003ch1\u003eEvery signal points towards safety. One of them is leading the hunters.\u003c\/h1\u003e\n\u003ch4\u003e\n\u003cspan role=\"text\"\u003e\u003cstrong\u003eBook details: Paperback adventure novel • Author Eric Henry • Illustrations by Questbound Studios Ltd • Published by Questbound Studios Ltd, UK • First Edition • First printed in the UK in 2026 • ISBN 978-1-0669226-5-9• Number of Pages 184 • Recommended Reading Age 10-15. Language: British English. \u003c\/strong\u003e\u003c\/span\u003eFinished book size: \u003cstrong\u003e138 × 203 mm\u003c\/strong\u003e.\u003c\/h4\u003e\n\u003cp\u003e\u003cstrong\u003eThemes:\u003c\/strong\u003e \u003cspan\u003eArctic wilderness survival, family bonds, sibling teamwork, courage under pressure, trust and deception, espionage and conspiracy, technology\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan role=\"text\"\u003e\u003cstrong\u003eAbout the book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp class=\"isSelectedEnd\"\u003eA dream family camping trip to the far north of Norway becomes a desperate fight for survival when siblings Mara and Jamie Bennett are drawn into a dangerous espionage conspiracy.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eHunted across mountains, freezing rivers and remote Arctic wilderness, they must uncover the truth behind false rescue signals, hidden transmitters and a mysterious helicopter—before the people pursuing them find what they are carrying.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cem\u003eThe Last True Signal Fiction Novel\u003c\/em\u003e by Eric Henry is a gripping illustrated adventure thriller filled with mystery, survival and high-stakes suspense.\u003c\/p\u003e\n\u003ch3\u003e-----------------------------------------------------------------------\u003c\/h3\u003e\n\u003cp class=\"isSelectedEnd\"\u003eTom Bennett has spent years dreaming of taking his children on an unforgettable camping adventure in the far north of Norway. For fifteen-year-old Mara and her younger brother Jamie, the journey promises remote lakes, towering mountains, open tundra and a chance to see the northern lights.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eBut their peaceful family expedition changes forever when Mara notices an unmarked helicopter descending near an abandoned communications mast.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eSoon afterwards, an injured stranger reaches their campsite carrying evidence that powerful people will do anything to recover. She gives Mara a terrifying warning:\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cstrong\u003eDo not trust your position. The first rescue will be false.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eWhen armed strangers arrive pretending to be rescuers and their father disappears, Mara and Jamie are forced to escape alone into one of Europe’s most unforgiving landscapes.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eTheir emergency beacon reveals their location to the people hunting them. Their digital maps lead them in the wrong direction. Official-sounding radio messages cannot be trusted. With worsening weather, limited supplies and no reliable way to call for help, the siblings must rely on Mara’s sharp eye, Jamie’s knowledge of maps and codes, and the survival lessons their father taught them.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eAs they cross freezing water, exposed tundra and storm-lashed mountains, they discover that their family holiday may never have been an accident. 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A team of devoted dogs. A trail built on lies.\u003c\/h1\u003e\n\u003ch4\u003e\n\u003cspan role=\"text\"\u003e\u003cstrong\u003eBook details: Paperback adventure novel • Author Eric Henry • Illustrations by Questbound Studios Ltd • Published by Questbound Studios Ltd, UK • First Edition • First printed in the UK in 2026 • ISBN 978-1-0669226-4-2 • Number of Pages 330 • Recommended Reading Age 10-15. Language: British English. \u003c\/strong\u003e\u003c\/span\u003eFinished book size: \u003cstrong\u003e148 × 210 mm\u003c\/strong\u003e.\u003c\/h4\u003e\n\u003cp\u003e\u003cstrong\u003eThemes:\u003c\/strong\u003e \u003cmeta charset=\"UTF-8\"\u003e\u003cspan\u003eCourage \u0026amp; Resilience, Friendship \u0026amp; Loyalty, Human–Animal Bond, Overcoming Fear, Wilderness Survival, Determination, Trust, Personal Growth, Family, Integrity, Adventure, Teamwork\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan role=\"text\"\u003e\u003cstrong\u003eAbout the book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp class=\"isSelectedEnd\"\u003eA thrilling illustrated adventure action fiction book for readers aged 10–15.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eSeventeen-year-old Mara Calder has always understood huskies better than people. 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At her side is \u003cstrong\u003eAster\u003c\/strong\u003e, her intelligent silver-grey lead husky, a dog carrying fears of her own.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eAs race day approaches, Mara begins to realise that her powerful sponsor is not interested in helping her become a champion. He wants to control her image, her future and even her dogs. Then equipment begins to fail. Supplies disappear. Private moments are leaked to the public. Strange markers appear on the trail.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eSomeone is turning Mara’s greatest dream into a carefully planned trap.\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003eOnce the race begins, she must guide her team through mountain passes, frozen rivers, violent storms and the deadly white silence of the Alaskan wilderness. 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It is written for readers aged 10–15 and combines adventure, suspense and coming-of-age themes.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIs this an illustrated novel?\u003c\/strong\u003e\u003cbr\u003eYes. The book is an illustrated paperback novel with 19 black-and-white sketch illustrations.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat kind of story is it?\u003c\/strong\u003e\u003cbr\u003eIt is a children’s and young-adult action and adventure story set in the Alaskan wilderness, with sled-dog racing, mystery and survival elements.\u003c\/p\u003e","brand":"Quesbo","offers":[{"title":"Default Title","offer_id":53444771873104,"sku":"9781066922642","price":14.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/7452\/7568\/files\/the-trail-that-lied-paperback-adventure-action-fiction-book-reading-age-10-15-5640274.png?v=1791921077"},{"product_id":"the-fourteen-day-formula-paperback-reading-age-10-15","title":"The Fourteen Day Formula (Paperback, Reading Age 10-15)","description":"\u003ch1 class=\"isSelectedEnd\"\u003e\u003cstrong\u003e\u003cspan\u003eFourteen days. One million dollars. A formula worth stealing.\u003c\/span\u003e\u003c\/strong\u003e\u003c\/h1\u003e\n\u003ch4\u003e\n\u003cspan role=\"text\"\u003e\u003cstrong\u003eBook details: Paperback adventure novel • Author Eric Henry • Illustrations by Questbound Studios Ltd • Published by Questbound Studios Ltd, UK • First Edition • First printed in the UK in 2026 • ISBN 9781911943006 • Number of Pages 224 • Recommended Reading Age 10-15. 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Language: British English. \u003c\/strong\u003e\u003c\/span\u003eFinished book size: \u003cstrong\u003e138 × 203 mm\u003c\/strong\u003e.\u003c\/h4\u003e\n\u003cp\u003e\u003cstrong\u003eThemes:\u003c\/strong\u003e \u003cmeta charset=\"UTF-8\"\u003e\u003cspan\u003eEspionage • Hidden Talent • Coming of Age • International Conspiracy • Courage • Trust \u0026amp; Betrayal • Friendship • Identity \u0026amp; Self-Worth • National Security • Unlikely Heroes \u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan role=\"text\"\u003e\u003cstrong\u003eAbout the book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003eEighteen-year-old Jamie Vale has never stood out.\u003c\/p\u003e\n\u003cp\u003eHis A-level results are disappointing. His friends are moving on without him. 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The projects use simple, affordable craft materials such as felt, soft craft foam, stuffing, glue, ribbon, cord and basic craft tools — no sewing required.\u003c\/p\u003e\n\u003cp\u003eInside the book, young makers will learn how to build soft squishy bases, trace and cut felt and foam shapes, layer colourful decorations, add cute animal and landscape details, fill and shape each pendant, and attach loops, cords, beads or keyrings.\u003c\/p\u003e\n\u003ch2\u003eWhat’s Included\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e25 original National Park pendant squishy projects\u003c\/li\u003e\n\u003cli\u003eStep-by-step illustrated craft guides\u003c\/li\u003e\n\u003cli\u003eTraceable templates\u003c\/li\u003e\n\u003cli\u003eMaterials lists for each project\u003c\/li\u003e\n\u003cli\u003eNo-sew construction methods\u003c\/li\u003e\n\u003cli\u003eSafety reminders and helpful crafting notes\u003c\/li\u003e\n\u003cli\u003eBonus squishy feel guide\u003c\/li\u003e\n\u003cli\u003eCute animal, wildlife and landscape-inspired designs\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eWhy kids will love these craft for kids squishes\u003c\/h2\u003e\n\u003cp\u003eThey are fun to make, easy to personalise, and perfect for children who enjoy hands-on creative play, nature-inspired art, and screen-free activities. These squishy pendant crafts also make great handmade gifts, classroom projects, holiday activities, and rainy-day crafts.\u003c\/p\u003e\n\u003ch2\u003eThis craft book is ideal for:\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eCreative children aged 8–16\u003c\/li\u003e\n\u003cli\u003eNature and animal lovers\u003c\/li\u003e\n\u003cli\u003eNational Park fans\u003c\/li\u003e\n\u003cli\u003eRainy-day activities\u003c\/li\u003e\n\u003cli\u003eHomeschool crafts\u003c\/li\u003e\n\u003cli\u003eHoliday projects\u003c\/li\u003e\n\u003cli\u003eCraft clubs\u003c\/li\u003e\n\u003cli\u003eHandmade gift projects\u003c\/li\u003e\n\u003cli\u003eScreen-free creative fun\u003c\/li\u003e\n\u003cli\u003eParent-child crafting time\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eSkills Practised\u003c\/h2\u003e\n\u003cp\u003eYoung makers will practise basic tracing and cutting, careful gluing, shaping and filling, layering decorative pieces, attaching small details, and creating simple animal, facial and textured features. 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And Lena is not convinced that moving across the world will fix the problems they left behind.\u003c\/p\u003e\n\u003cp\u003eThen, on their first night in Bali, a sudden flood tears through their new home.\u003c\/p\u003e\n\u003cp\u003eBeneath the damaged floorboards, Lena and her younger brother Ollie discover a mysterious hand-drawn map showing forgotten springs, hidden water channels and routes running beneath the surrounding rice terraces.\u003c\/p\u003e\n\u003cp\u003eIt should have stayed hidden.\u003c\/p\u003e\n\u003cp\u003eWith their new friend Ayu, the siblings begin following the map through lush valleys, ancient irrigation routes, abandoned structures and storm-soaked landscapes. 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But what happens when the most important place is missing from all of them?\u003c\/h1\u003e\n\u003ch4\u003e\n\u003cspan role=\"text\"\u003e\u003cstrong\u003eBook details: Paperback adventure novel • Author Eric Henry • Illustrations by Questbound Studios Ltd • Published by Questbound Studios Ltd, UK • First Edition • First printed in the UK in 2026 • ISBN  • Number of Pages 294 • Recommended Reading Age 10-15. \u003c\/strong\u003e\u003c\/span\u003e\u003cspan role=\"text\"\u003e\u003cstrong\u003eLanguage: British English. \u003c\/strong\u003e\u003c\/span\u003eFinished book size: \u003cstrong\u003e154 × 216 mm\u003c\/strong\u003e.\u003c\/h4\u003e\n\u003cp\u003e\u003cstrong\u003eThemes:\u003c\/strong\u003e \u003cspan\u003eAdventure, Mystery, Geography, Exploration, Maps \u0026amp; Navigation, Puzzle Solving, Critical Thinking, Vocabulary, Reading Comprehension, Teamwork, Responsibility, Global Discovery, Problem Solving.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eAbout the book\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003eAt the launch of the World Wayfinder Expedition in Greenwich, thirteen-year-old \u003cstrong\u003eAmara Quinn\u003c\/strong\u003e notices something impossible: a tiny lighthouse has appeared beyond the printed edge of an old North Atlantic chart.\u003c\/p\u003e\n\u003cp\u003eMoments later, the lights go out.\u003c\/p\u003e\n\u003cp\u003eWhen they return, celebrated cartographer \u003cstrong\u003eDr Elara Vale has vanished\u003c\/strong\u003e—and so has the mysterious First Lens of the Parallax Compass.\u003c\/p\u003e\n\u003cp\u003eWhat begins as a search quickly becomes a race around the world.\u003c\/p\u003e\n\u003cp\u003eSomeone is changing maps.\u003c\/p\u003e\n\u003cp\u003eSomeone is planting false clues.\u003c\/p\u003e\n\u003cp\u003eSomeone is watching every move the expedition makes.\u003c\/p\u003e\n\u003cp\u003eAnd somewhere beyond the ordinary charts lies a lighthouse that powerful people are desperate to find.\u003c\/p\u003e\n\u003ch3\u003eA story you don't just read—you investigate\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eThe Lighthouse Beyond the Map\u003c\/strong\u003e combines a full adventure mystery with interactive reading challenges.\u003c\/p\u003e\n\u003cp\u003eAcross \u003cstrong\u003e16 destinations\u003c\/strong\u003e, readers accompany Amara, Leo and the crew of the research vessel \u003cem\u003eWayfarer\u003c\/em\u003e as they follow the mysterious Lantern Line through locations including Saint-Malo, Cabo da Roca, Cape Spartel, Alexandria, Galle, Singapore, the Great Barrier Reef, Cape Reinga, Rapa Nui, Panama and the North Atlantic. \u003cspan class=\"contents\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eAt the end of each stage of the journey, the reader becomes the \u003cstrong\u003eOutside Wayfinder\u003c\/strong\u003e and must examine the evidence for themselves.\u003c\/p\u003e\n\u003cp\u003eThe AtlasLock investigation system includes \u003cstrong\u003eWord Locks\u003c\/strong\u003e, where context and vocabulary reveal part of each key; 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You must unlock the story.\u003c\/strong\u003e\u003c\/span\u003e\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\n\u003c\/h1\u003e\n\u003ch4\u003e\n\u003cspan role=\"text\"\u003e\u003cstrong\u003eBook details: Paperback adventure novel • Author Eric Henry • Illustrations by Questbound Studios Ltd • Published by Questbound Studios Ltd, UK • First Edition • First printed in the UK in 2026 • ISBN \u003c\/strong\u003e\u003c\/span\u003e9781911943099 \u003cspan role=\"text\"\u003e\u003cstrong\u003e• Number of Pages 132 • Recommended Reading Age 10-14. \u003c\/strong\u003e\u003c\/span\u003e\u003cspan role=\"text\"\u003e\u003cstrong\u003eLanguage: British English. \u003c\/strong\u003e\u003c\/span\u003eFinished book size: \u003cstrong\u003e132 × 197 mm\u003c\/strong\u003e.\u003c\/h4\u003e\n\u003cp\u003e\u003cmeta charset=\"UTF-8\"\u003e\u003cstrong\u003eThemes:\u003c\/strong\u003e\u003cspan\u003e \u003cmeta charset=\"UTF-8\"\u003eAdventure \u0026amp; Survival • Mystery \u0026amp; Suspense • Courage \u0026amp; Facing Fear • Friendship \u0026amp; Trust • Family \u0026amp; Loyalty • Coming of Age • Responsibility \u0026amp; Consequences • Truth vs Secrecy • Problem-Solving \u0026amp; Critical Thinking • Vocabulary \u0026amp; Reading Comprehension • Resilience • Making Difficult Choices\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan role=\"text\"\u003e\u003cstrong\u003eAbout the book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003eThirteen-year-old Mara Bell has come to Stormglass Island for the North Star Challenge. 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So many ways to explore.\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\n\u003c\/h3\u003e\n\u003cp\u003eReturn to Arizona with Maya and Leo for a completely new Quesbo Explorer adventure.\u003c\/p\u003e\n\u003cp\u003eIn \u003cstrong\u003eIssue 05: Arizona Part 2 – The Grand Canyon Switch-Up\u003c\/strong\u003e, Maya and Leo have been given an exciting challenge: help create a brilliant Grand Canyon discovery day.\u003c\/p\u003e\n\u003cp\u003eTheir first plan seems perfect.\u003c\/p\u003e\n\u003cp\u003eThere is just one problem.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNature doesn’t follow a timetable.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWildlife may not appear when expected. A question can lead somewhere completely new. An activity may take longer than planned. 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Effects such as \u003cstrong\u003eOpen Skies, Community Welcome, Storm Front, Mentor Advice, Formula Breakthrough, Media Day, Sample Mix-Up and Lost Luggage\u003c\/strong\u003e can alter everyone's plans.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003ePlayers can even attempt a risky \u003cstrong\u003eLast-Minute Flight\u003c\/strong\u003e, revealing cards one at a time in the hope of reaching their destination faster—unless a Delay ends the attempt.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eOn Day 14, it's time for the \u003cstrong\u003eFinal Showcase\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eScore Glow Points for completing your Formula, responsible sourcing, visiting different regions, completing your Formula early and achieving its special bonus objective.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003eThe highest Glow Point total wins Glamour Quest®.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch3 dir=\"auto\"\u003eWhat's in the box?\u003c\/h3\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003e112 cards\u003c\/strong\u003e, including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e4 Founder cards and 4 matching Passport cards\u003c\/li\u003e\n\u003cli\u003e8 Product Formula cards\u003c\/li\u003e\n\u003cli\u003e32 Destination Ingredient cards\u003c\/li\u003e\n\u003cli\u003e16 Essential cards\u003c\/li\u003e\n\u003cli\u003e20 Travel cards\u003c\/li\u003e\n\u003cli\u003e8 Opportunity \u0026amp; Delay cards\u003c\/li\u003e\n\u003cli\u003e16 Day cards\u003c\/li\u003e\n\u003cli\u003e4 Quick Guide cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 dir=\"auto\"\u003eGame details\u003c\/h3\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e 2–4\u003cbr\u003e\u003cstrong\u003eAge:\u003c\/strong\u003e 8+\u003cbr\u003e\u003cstrong\u003ePlaying time:\u003c\/strong\u003e approximately 30 minutes\u003cbr\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e card game\u003cbr\u003e\u003cstrong\u003eMade in:\u003c\/strong\u003e United Kingdom\u003cbr\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e Questbound Studios Ltd, UK\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003eGlamour Quest® is a registered trademark of Questbound Studios Ltd in the UK.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003e© 2026 Questbound Studios Ltd. All rights reserved.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Quesbo","offers":[{"title":"Default Title","offer_id":53612799623504,"sku":null,"price":49.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/7452\/7568\/files\/glamour-quest-the-14-day-formula-travel-cosmetics-strategy-card-game-ages-8-4552388.png?v=1791920781"},{"product_id":"dream-chasers-career-discovery-card-game","title":"Dream Chasers® Collector Edition – Career Discovery \u0026 Skills Card Game for Kids Ages 8–14","description":"\u003ch1\u003eDream Chasers® Collector Edition – The Career Discovery \u0026amp; Secret Dream Card Game\u003c\/h1\u003e\n\u003cp dir=\"auto\" class=\"PDq2pG_selectionAnchorContainer\"\u003e\u003cstrong\u003eDream big. Discover new possibilities. Build skills for a brighter tomorrow.\u003c\/strong\u003e\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eDream Chasers is an engaging career-discovery card game created for children aged \u003cstrong\u003e8–14\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eInstead of simply asking children what they want to be when they grow up, Dream Chasers turns career exploration into a game of clues, challenges, skills, teamwork and imagination.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003ePlayers explore a wide range of exciting professions through beautifully illustrated \u003cstrong\u003eDream Cards\u003c\/strong\u003e. Each Dream Card introduces a career, the skills connected with it and clues about what that person does.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eThroughout the game, players complete fun \u003cstrong\u003eChallenge Cards\u003c\/strong\u003e that encourage them to describe, explain, act, compare, imagine, solve problems and think creatively.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eChallenges progress through three difficulty levels:\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003eStarter Challenges\u003c\/strong\u003e introduce simple clues and observations.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003eStretch Challenges\u003c\/strong\u003e encourage deeper thinking, explanation and creativity.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003eBig Break Challenges\u003c\/strong\u003e ask players to make connections, solve problems and communicate more confidently.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003ePlayers also discover important transferable skills such as:\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eCreativity\u003cbr\u003eCommunication\u003cbr\u003eTeamwork\u003cbr\u003eProblem-Solving\u003cbr\u003eDiscovery\u003cbr\u003ePractical Skills\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eThe game encourages children to see that careers are not just job titles. They are combinations of \u003cstrong\u003epeople, skills, ideas, curiosity and opportunities\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eDream Chasers is designed to encourage discussion rather than test children on right or wrong career choices. It helps players explore what different people do, who they help, what skills they use and how their work can contribute to a brighter future.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003ePerfect for:\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eFamily game nights\u003cbr\u003eClassroom activities\u003cbr\u003eCareer exploration\u003cbr\u003eHome education\u003cbr\u003eYouth groups\u003cbr\u003eConversation games\u003cbr\u003eEducational gifts\u003cbr\u003eChildren who enjoy guessing and deduction games\u003c\/p\u003e\n\u003ch3 dir=\"auto\"\u003eWhy kids will enjoy it\u003c\/h3\u003e\n\u003cp dir=\"auto\"\u003eDream Chasers combines colourful characters, mystery, guessing, acting, discussion and creative challenges.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eChildren might be asked to:\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eGive a clue without saying the job name\u003cbr\u003eAct out something the profession does\u003cbr\u003eName an important skill\u003cbr\u003eExplain how someone could solve a problem\u003cbr\u003eInvent a useful tool\u003cbr\u003eCompare two professions\u003cbr\u003eGive a short speech\u003cbr\u003eCreate a mini mission\u003cbr\u003eDescribe how a profession helps people or communities\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eEvery round creates a new conversation.\u003c\/p\u003e\n\u003ch3 dir=\"auto\"\u003eWhat children can develop while playing\u003c\/h3\u003e\n\u003cp dir=\"auto\"\u003eDream Chasers supports:\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eCareer awareness\u003cbr\u003eConfidence\u003cbr\u003eCommunication\u003cbr\u003eCreative thinking\u003cbr\u003eProblem-solving\u003cbr\u003eTeamwork\u003cbr\u003eObservation\u003cbr\u003eVocabulary\u003cbr\u003eReasoning\u003cbr\u003eEmpathy\u003cbr\u003eImagination\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003eMost importantly, it encourages children to think beyond familiar careers and discover how many different ways there are to contribute, create, help and explore.\u003c\/p\u003e\n\u003cp dir=\"auto\"\u003e\u003cstrong\u003eDream Chasers – People. 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